﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nyx.Scenes
{
    /// <summary>
    /// A generic value that can be attached to any scene or object within.
    /// </summary>
    public abstract class SceneValue
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="SceneValue"/> class.
        /// </summary>
        protected SceneValue()
        {
        }

        /// <summary>
        /// Gets or sets the name.
        /// </summary>
        /// <value>The name.</value>
        public string Name { get; set; }
    }
}
